Bleeding Code
A downloadable game for Windows, macOS, and Linux
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Bleeding Code (2025)
STORY
Bleeding Code is a psychological horror game set in a decaying fantasy world long abandoned by its creator. As an unnamed traveler, you must collect the pieces of the shattered kingdom and uncover the truth behind its downfall while trying to keep your sanity and evading a sinister group who want to complete a mysterious ritual tied to the creator’s disappearance.
Bleeding Code is a game attempting to recreate the atmosphere of classic PSX horror games and visuals.
KEY FEATURES:
- Short horror experience (About 15 minutes)
- Atmosphere reminiscent of classic PSX survival horror games
- PSX / VHS visuals
- Immersive sound design and ambience (No Pause Menu)
- Multiple Endings
CONTROLS
- -WASD ~ Movement
- -Mouse ~ Look
Note: This game incorporates your desktop wallpaper as part of the gameplay experience.
The game was made in 5 days.
Published | 3 hours ago |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | CapCrowGames |
Genre | Survival |
Tags | 3D, Creepy, Dark, First-Person, Gothic, Horror, PSX (PlayStation), Psychological Horror, Retro, Survival Horror |
Download
Download NowName your own price
Click download now to get access to the following files:
BleedingCode_Win.zip 130 MB
BleedingCode_Mac.zip 128 MB
BleedingCode_Lin.zip 132 MB
[CREDITS].txt 1.6 kB
Comments
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Hay will be on android?
No unfortunately
Looks interesting will try it later when I will have some time.
Thank you!
Hello, thanks for making the game! It was great especially for being made in 5 days.
Thanks for playing :)
Your recent releases are marked with a “prototype” status. Does this mean you intend on eventually releasing a full version or are they actually finished experiences that are merely misclassified here on Itch.io?
I ask because by the looks of things you have moved on from The Beacon’s End to produce another title. Leading to uncertainty about it’s future as well as nature of existence.
Hi,
You’re absolutely right—it was an oversight on my part. I typically save setting the status for the very end, just before releasing a new title. However, I do continue updating the games, and with enough demand, I hope to expand one of them into a larger release.
Thanks for playing :)